Making a Game in Unity 028: Building a Launcher

Making a game in Unity 028

In this devlog I started building a launcher from scratch which can automatically update the game’s files. Having this sort of functionality in place is extremely convenient when it comes to distributing updates as it removes the hassle of manually sending the game’s files to testers with every new version. I’m pretty happy with the UI and how far I got in this devlog, but among other things, I still need to allow the launcher to automatically update itself.

I’ll be using this launcher for alpha & beta testing when I get to that stage, although I’m not entirely sure about any official releases yet. I’d love to go “full solo” and release the game through my own launcher, but I think that might be a death sentence for the chances of my game gaining any traction, so I’m really not sure what I’ll end up doing.

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See other posts in this series.