Making a Game in Unity 046: New Combat

In this multiplayer devlog we finally revamp the multiplayer PvP experience and upgrade it to what is pretty much an entirely new system. The ranged and melee combat mechanics were pretty bare-bones previously, so it was about time to add some more depth and complexity.

Continue Reading Making a Game in Unity 046: New Combat

Making a Game in Unity 044: Testing With Friends

In this devlog I focused on getting the project to the point where I could test it with others. After quite a bit of bug fixing and cleaning up things that didn't work, I finally played my pirate game with some of my friends!

Continue Reading Making a Game in Unity 044: Testing With Friends

Making a Game in Unity 042: Inventory

In this devlog I added an inventory to my multiplayer game. After doing some major code refactoring and fixing a few issues that had been plaguing the project for a while, I finally added the second portion of the inventory system, which is a more traditional item slots-based system.

Continue Reading Making a Game in Unity 042: Inventory

Making a Game in Unity 039: Melee Combat

In this indie game devlog I implemented the basics of sword fighting and melee combat, and I modeled a Xiphos. I'm extraordinarily satisfied with how the sword model turned out, and I think it's easily my favorite model of all the ones I've made so far.

Continue Reading Making a Game in Unity 039: Melee Combat