Making a Game in Unity 023: Dropping the Anchor

With it still being the holidays, I didn't make too much progress during the first week of this devlog. However, in the second half I started working on dropping the anchor and raising it again, which came with a few problems.

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Making a Game in Unity 022: Holes in Ships

The main thing I did in this devlog was add holes in ships to the physical world. Although it contains less progress than usual, I decided to upload the video anyways, and I wanted to thank everyone who has supported me these last few months—Happy New Year!

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Making a Game in Unity 021: Adjustable Sails

During the last two weeks, I took a bit of a break from development, and then I implemented adjustable sails and made ship speed dynamic. In this devlog, I also share some of my thoughts on procrastination and staying motivated.

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