In this indie game devlog I implemented the basics of sword fighting and melee combat, and I modeled a Xiphos. I’m extraordinarily satisfied with how the sword model turned out, and I think it’s easily my favorite model of all the ones I’ve made so far.
In this devlog I modeled a low poly palm tree (during my first livestream!), and then I implemented procedural tree generation. I also made the ocean infinitely large.