Making a Game in Unity 039: Melee Combat

In this indie game devlog I implemented the basics of sword fighting and melee combat, and I modeled a Xiphos. I'm extraordinarily satisfied with how the sword model turned out, and I think it's easily my favorite model of all the ones I've made so far.

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Making a Game in Unity 037: Grappling Hooks

In this devlog I added grappling hooks and I finally decided to make ship damage visible. The grappling hook is so much fun, and I can't wait to see how it'll be used in combat situations once I get a beta version out!

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Making a Game in Unity 032: Ranged Combat

In this devlog, I fixed up client reconciliation which was still broken from the last video. I also modeled a new Flintlock pistol with Blender to use as the first ranged weapon and I implemented the basics of ranged combat.

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