Making a Game in Unity 046: New Combat

Making a game in Unity 046: new combat

In this multiplayer devlog we finally revamp the multiplayer PVP experience and upgrade it to what is pretty much an entirely new system. The ranged and melee combat mechanics were pretty bare-bones previously, so it was about time to add some more depth and complexity.

Instead of spam-clicking to win, you now have to actually think about reload times, ammunition count, blocks, stuns, and ripostes (counter attacks), and thanks to some new animations, you can actually tell when you’re attacking, blocking, or reloading!

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See other posts in this series.