Making a Game in Unity 019: Sinking Ships

Making a game in Unity 019

I’ve been talking about sinking ships throughout several of the previous devlogs, but the time has finally come. Over the last two weeks I worked out most of the problems with my server’s rollback architecture, and then I made ships sink.

Fixing up all the server rollback-related issues—which essentially makes the server time travel to the past—took way longer than it should have, mainly because I made a few really small, dumb mistakes which were very difficult to track down.

Sinking ships turned out to be a bit more straight forward, although cannonballs don’t inflict damage yet. I ran into a few issues with detecting collisions, but I’ll fix that up in the next devlog.

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See other posts in this series.