This devlog is a little shorter than usual, partially because I spent some time with family over Christmas, but also because I procrastinated a bunch. I’ve decided to try a different strategy to hopefully overcome that, since planning out my days wasn’t exactly working for me.
Regardless, I finally added holes in ships to the physical world, which was a bit overdue. I still need to make it so clients can see those holes and repair them, but all the server-side stuff is there now.
Also, I just wanted to thank everyone who has supported me this last year, especially during the last few months as I started my YouTube channel, and (although it’s a couple days early), I’d like to wish you all a Happy New Year!
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