Making a Game in Unity 025: Post Processing

Making a game in Unity 025

Unfortunately I got kind of sick in the first week of this devlog, so I didn’t make too much progress there. However, Unity 2019.3 came out of beta recently, so I decided to finally upgrade my project while also switching to the Universal Render Pipeline. Before I left for a trip this weekend, I played around with some post processing effects as well.

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See other posts in this series.