In this devlog I made a low poly player model which needs to be burned at the stake (100% deserved). The face is an absolute abomination and will definitely need a major overhaul soon, but for now this project has turned into a horror game 😛
I also removed my client prediction and reconciliation systems, which means you can once again walk on boats without experiencing extreme jittering. The controls are slightly unresponsive now, but I’m ready to move on to some actual gameplay and I’ll reimplement some sort of solution to make it feel responsive at a later point in time.
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