In this indie game devlog I made pickupable objects drop from trees and rocks to represent resources in their raw form. I also modeled an axe and a pickaxe and tied off a few other loose ends.
I’ll be doing some major—and much-needed—cleanup in my code over the next few days, as I recently watched a video about object oriented programming which really opened my eyes. Being self-taught, I had never really properly familiarized myself with the concepts of OOP, and so it was about time I did!
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