In this indie game devlog I made pickupable objects drop from trees and rocks to represent resources in their raw form. I also modeled an axe and a pickaxe and tied off a few other loose ends.
I’ll be doing some major—and much-needed—cleanup in my code over the next few days, as I recently watched a video about object oriented programming which really opened my eyes. Being self-taught, I had never really properly familiarized myself with the concepts of OOP, and so it was about time I did!
As always, if you’re interested in more videos like this, leave a like (it really helps out with the YouTube algorithm), and consider subscribing. Also, come check out the Discord server where you can share your progress, ask for help, and hang out with other game developers.
Cool!
Thanks, actually got a comment that’s not spam hahaha 😛