Making a Game in Unity 026: Procedural Skybox

Making a game in Unity 026

In this devlog I finally fixed the issue with the capstan where players couldn’t collide with it. I also tried to make my screenshot system work with the postprocessing effects I added in the last devlog, without much luck.

To get my mind off that, I decided to write a new custom procedural skybox shader, and I’m pretty happy with the result. It definitely looks much better than it did before, and the moon is now actually visible. Unfortunately I didn’t get around to adding stars, but I’ll take care of that next week.

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See other posts in this series.