In this indie game devlog I implemented the basics of sword fighting and melee combat, and I modeled a Xiphos, which is a type of ancient Greek sword. I’m extraordinarily satisfied with how the sword model turned out, and I think it’s easily my favorite model of all the ones I’ve made so far.
I also fixed a couple bugs, and made some improvements to my low poly shader so that I can set the smoothness (shininess) on a per-vertex basis.
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