Making a Game in Unity 027: Master Server

Making a game in Unity 027

In this devlog I found a solution to the problem I was having with my screenshot code in the last video. Although my screenshots now include the post-processing effects and I can take them at pretty much any resolution, it was quite frustrating how under-my-nose the fix was.

I also got to work on setting up a master server. It’s still in an extremely basic state, but clients can now connect to it and the master server will connect them to a game server, which is pretty awesome!

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See other posts in this series.