Making a Game in Unity 047: Pain

Making a game in Unity 047: pain

In this multiplayer devlog I finally decided to tackle some of the more complex problems I’ve been having with multiplayer. Latency is the enemy, and makes building multiplayer games 1000 times more painful and time consuming. While I’ve managed to get latency mitigation techniques like client prediction working on dry, non-moving land, it’s a whole other story when you’re standing on a moving boat, and this video is a summary of my experiences over the last 3 months.

As always, if you’re interested in more videos like this, leave a like (it really helps out with the YouTube algorithm), and consider subscribing. Also, come check out the Discord server where you can share your progress, ask for help, and hang out with other game developers.

See other posts in this series.