During the last two weeks, I took a bit of a break from development, and then I implemented adjustable sails and made ship speed dynamic. In this devlog, I also share some of my thoughts on procrastination and staying motivated.
During the last two weeks, I reworked the wave simulation code, and I implemented a day night cycle, which made the world feel much more alive!
I've been talking about sinking ships throughout several of the previous devlogs, but the time has finally come. Over the last two weeks I worked out most of the problems…
Over the last two weeks I explored more advanced server architecture, and I experimented a bit with Unity's new Data Oriented Technology Stack (DOTS).
It's been a while since I posted the last devlog—I've been pretty busy, in large part with starting a YouTube channel. Here's the latest devlog, in video form.