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Read more about the article Making a Game in Unity 021: Adjustable Sails
  • Post published:December 15, 2019
  • Post category:Game Development

Making a Game in Unity 021: Adjustable Sails

During the last two weeks, I took a bit of a break from development, and then I implemented adjustable sails and made ship speed dynamic. In this devlog, I also share some of my thoughts on procrastination and staying motivated.

Continue ReadingMaking a Game in Unity 021: Adjustable Sails
Read more about the article Making a Game in Unity 020: Day Night Cycle
  • Post published:December 1, 2019
  • Post category:Game Development

Making a Game in Unity 020: Day Night Cycle

During the last two weeks, I reworked the wave simulation code, and I implemented a day night cycle, which made the world feel much more alive!

Continue ReadingMaking a Game in Unity 020: Day Night Cycle
Read more about the article Making a Game in Unity 019: Sinking Ships
  • Post published:November 17, 2019
  • Post category:Game Development

Making a Game in Unity 019: Sinking Ships

I've been talking about sinking ships throughout several of the previous devlogs, but the time has finally come. Over the last two weeks I worked out most of the problems…

Continue ReadingMaking a Game in Unity 019: Sinking Ships
Read more about the article Making a Game in Unity 018: Server Architecture
  • Post published:November 3, 2019
  • Post category:Game Development

Making a Game in Unity 018: Server Architecture

Over the last two weeks I explored more advanced server architecture, and I experimented a bit with Unity's new Data Oriented Technology Stack (DOTS).

Continue ReadingMaking a Game in Unity 018: Server Architecture
Read more about the article Making a Game in Unity 017: Smoothing Movement
  • Post published:October 20, 2019
  • Post category:Game Development

Making a Game in Unity 017: Smoothing Movement

It's been a while since I posted the last devlog—I've been pretty busy, in large part with starting a YouTube channel. Here's the latest devlog, in video form.

Continue ReadingMaking a Game in Unity 017: Smoothing Movement
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