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Read more about the article Making a Game in Unity 038: UI and Bug Fixes
  • Post published:August 24, 2020
  • Post category:Game Development

Making a Game in Unity 038: UI and Bug Fixes

In this devlog I modeled a grappling hook in Blender, I worked on some UI improvements, and I fixed a few bugs that have been around for way too long.

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Read more about the article Making a Game in Unity 037: Grappling Hooks
  • Post published:August 9, 2020
  • Post category:Game Development

Making a Game in Unity 037: Grappling Hooks

In this devlog I added grappling hooks and I finally decided to make ship damage visible. The grappling hook is so much fun, and I can't wait to see how it'll be used in combat situations once I get a beta version out!

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Read more about the article Making a Game in Unity 036: Player Model
  • Post published:July 26, 2020
  • Post category:Game Development

Making a Game in Unity 036: Player Model

In this devlog I made a low poly player model which needs to be burned at the stake because of how horrid it looks, and I removed my client prediction & reconciliation systems from the project.

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Read more about the article Making a Game in Unity 035: Rocks & Swimming
  • Post published:July 12, 2020
  • Post category:Game Development

Making a Game in Unity 035: Rocks & Swimming

In this devlog I added rocks and swimming mechanics, and I attempted to fix client prediction & reconciliation when on board ships.

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Read more about the article Making a Game in Unity 034: Procedural Tree Generation
  • Post published:June 28, 2020
  • Post category:Game Development

Making a Game in Unity 034: Procedural Tree Generation

In this devlog I modeled a low poly palm tree (during my first livestream!), and then I implemented procedural tree generation. I also made the ocean infinitely large.

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Read more about the article Making a Game in Unity 033: Underwater Effects
  • Post published:June 14, 2020
  • Post category:Game Development

Making a Game in Unity 033: Underwater Effects

In this devlog I added underwater effects to my Unity game, so you can now see underwater "properly". I would have liked to get more done, but I was extremely surprised by how long that took.

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Read more about the article Making a Game in Unity 032: Ranged Combat
  • Post published:May 31, 2020
  • Post category:Game Development

Making a Game in Unity 032: Ranged Combat

In this devlog, I fixed up client reconciliation which was still broken from the last video. I also modeled a new Flintlock pistol with Blender to use as the first ranged weapon and I implemented the basics of ranged combat.

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Read more about the article Making a Game in Unity 031: Client Prediction
  • Post published:May 17, 2020
  • Post category:Game Development

Making a Game in Unity 031: Client Prediction

In this devlog, I rebuilt the server's rollback system because I had previously overcomplicated it, and I began implementing client prediction. I also overhauled the ship's buoyancy algorithm.

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Read more about the article Making a Game in Unity 030: Procedural Islands
  • Post published:May 3, 2020
  • Post category:Game Development

Making a Game in Unity 030: Procedural Islands

In this devlog, I revamped my terrain generation system to produce way nicer-looking procedural islands, and I'm super happy with the upgrade!

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