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Read more about the article Making a Game in Unity 020: Day Night Cycle
  • Post published:December 1, 2019
  • Post category:Game Development

Making a Game in Unity 020: Day Night Cycle

During the last two weeks, I reworked the wave simulation code, and I implemented a day night cycle, which made the world feel much more alive!

Continue ReadingMaking a Game in Unity 020: Day Night Cycle
Read more about the article Making a Game in Unity 019: Sinking Ships
  • Post published:November 17, 2019
  • Post category:Game Development

Making a Game in Unity 019: Sinking Ships

I've been talking about sinking ships throughout several of the previous devlogs, but the time has finally come. Over the last two weeks I worked out most of the problems…

Continue ReadingMaking a Game in Unity 019: Sinking Ships
Read more about the article Making a Game in Unity 018: Server Architecture
  • Post published:November 3, 2019
  • Post category:Game Development

Making a Game in Unity 018: Server Architecture

Over the last two weeks I explored more advanced server architecture, and I experimented a bit with Unity's new Data Oriented Technology Stack (DOTS).

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Read more about the article Making a Game in Unity 017: Smoothing Movement
  • Post published:October 20, 2019
  • Post category:Game Development

Making a Game in Unity 017: Smoothing Movement

It's been a while since I posted the last devlog—I've been pretty busy, in large part with starting a YouTube channel. Here's the latest devlog, in video form.

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Read more about the article Making a Game in Unity 016: Removing Water in Ships
  • Post published:September 15, 2019
  • Post category:Game Development

Making a Game in Unity 016: Removing Water in Ships

In this update, I finally got around to removing the water inside the ships! Unfortunately, my computer's power supply broke shortly after that, so I wasn't able to accomplish much else.

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Read more about the article Making a Game in Unity 015: Water With Shadows
  • Post published:August 25, 2019
  • Post category:Game Development

Making a Game in Unity 015: Water With Shadows

After a lengthy break from programming, I finally discovered a way to render shadows on my water while maintaining the its shoreline effects.

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Read more about the article Making a Game in Unity 014: Terrain Generation
  • Post published:June 30, 2019
  • Post category:Game Development

Making a Game in Unity 014: Terrain Generation

This week was super productive! I finished up most ladder functionality and got terrain generation up and running.

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Read more about the article Making a Game in Unity 013: Ladders
  • Post published:June 23, 2019
  • Post category:Game Development

Making a Game in Unity 013: Ladders

These last two weeks were pretty busy with graduation and the end of school, but I managed to add air control and ladders to the game.

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Read more about the article Making a Game in Unity 012: Crews
  • Post published:June 9, 2019
  • Post category:Game Development

Making a Game in Unity 012: Crews

In the last two weeks, I added crews, along with support for multiple ships in the world. I also fixed a whole range of issues that were plaguing ship flotation and maneuverability.

Continue ReadingMaking a Game in Unity 012: Crews
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