Despite severely overcomplicating stuff (more than once), I managed to make a lot of progress since the last update in this series, mainly to do with ship mechanics.
I believe that one of the most enjoyable ways to learn to code is through game development. Building apps is cool, but developing games and then getting to play them is on another level—so here's how to start developing games with Unity and C#.
Over the past two weeks, I started making a ship model. I'm tired of using cubes to represent my ships when testing, so I decided it was time to get the real thing going.
In the last two weeks, I most notably got flotation working (after a bit of a struggle), despite having another power outage and getting quite sick.
Here's a progress report of the last two weeks of work on the project. Most notably, I managed to get water and waves running on the server and syncing to clients!
Between my parents needing to use my computer and the current semester at school coming to an end, I haven't had all too much time to work on the project. Despite all that, I made some decent progress these last two weeks.
I'm starting a new series! I'm hoping these posts will give you a behind the scenes look at what making a game in Unity is really like, so join me on my journey as I attempt this mega project!
Choosing feasible projects that are also challenging can often be a bit of a balancing act, so here are some tips on how and why to do it.