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Read more about the article Making a Game in Unity 012: Crews
  • Post published:June 9, 2019
  • Post category:Game Development

Making a Game in Unity 012: Crews

In the last two weeks, I added crews, along with support for multiple ships in the world. I also fixed a whole range of issues that were plaguing ship flotation and maneuverability.

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Read more about the article Making a Game in Unity 011: Tying Up Loose Ends
  • Post published:May 26, 2019
  • Post category:Game Development

Making a Game in Unity 011: Tying Up Loose Ends

I didn't have time to get as much done as I would have liked over the last two weeks, but I did manage to tie up some loose ends. I finally sorted out the character controller and cannons are now fully functional.

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Read more about the article Making a Game in Unity 010: Cannons
  • Post published:May 13, 2019
  • Post category:Game Development

Making a Game in Unity 010: Cannons

Over the last two weeks, I finished integrating BepuPhysics v2, and I finally got started on cannons. I only had time for basic interaction so far, so I'll be working on firing functionality in the next progress update.

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Read more about the article C# Networking Tutorial: Server-Client Connection
  • Post published:May 5, 2019
  • Post category:Game Development

C# Networking Tutorial: Server-Client Connection

In this C# networking tutorial, you'll learn how to build a dedicated server and connect it to a Unity client. Buckle up, because this post is a long one!

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Read more about the article Making a Game in Unity 009: Faster Physics
  • Post published:April 28, 2019
  • Post category:Game Development

Making a Game in Unity 009: Faster Physics

Since the last progress update, I added a cannon model, drastically decreased CPU usage, and upgraded to BepuPhysics v2, which recently came out of beta.

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Read more about the article Making a Game in Unity 008: Upgraded Graphics & Ocean
  • Post published:April 14, 2019
  • Post category:Game Development

Making a Game in Unity 008: Upgraded Graphics & Ocean

Although I had planned to leave flotation alone for a while, I decided to take another shot at it. Additionally, I found found and fixed some lighting issues with the low poly shader.

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Read more about the article Making a Game in Unity 007: Low Poly Shader
  • Post published:March 31, 2019
  • Post category:Game Development

Making a Game in Unity 007: Low Poly Shader

The last two weeks have been filled with learning about shaders. I wanted to write a low poly shader that doesn't rely on geometry shaders, and I came extraordinarily close to giving up.

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Read more about the article Making a Game in Unity 006: Ship Mechanics
  • Post published:March 17, 2019
  • Post category:Game Development

Making a Game in Unity 006: Ship Mechanics

Despite severely overcomplicating stuff (more than once), I managed to make a lot of progress since the last update in this series, mainly to do with ship mechanics.

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Read more about the article Start Developing Games With Unity and C#
  • Post published:March 10, 2019
  • Post category:Game Development

Start Developing Games With Unity and C#

I believe that one of the most enjoyable ways to learn to code is through game development. Building apps is cool, but developing games and then getting to play them is on another level—so here's how to start developing games with Unity and C#.

Continue ReadingStart Developing Games With Unity and C#
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