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Read more about the article Making a Game in Unity 011: Tying Up Loose Ends
  • Post published:May 26, 2019
  • Post category:Game Development

Making a Game in Unity 011: Tying Up Loose Ends

I didn't have time to get as much done as I would have liked over the last two weeks, but I did manage to tie up some loose ends. I finally sorted out the character controller and cannons are now fully functional.

Continue ReadingMaking a Game in Unity 011: Tying Up Loose Ends
Read more about the article Making a Game in Unity 010: Cannons
  • Post published:May 13, 2019
  • Post category:Game Development

Making a Game in Unity 010: Cannons

Over the last two weeks, I finished integrating BepuPhysics v2, and I finally got started on cannons. I only had time for basic interaction so far, so I'll be working on firing functionality in the next progress update.

Continue ReadingMaking a Game in Unity 010: Cannons
Read more about the article Making a Game in Unity 009: Faster Physics
  • Post published:April 28, 2019
  • Post category:Game Development

Making a Game in Unity 009: Faster Physics

Since the last progress update, I added a cannon model, drastically decreased CPU usage, and upgraded to BepuPhysics v2, which recently came out of beta.

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Read more about the article Making a Game in Unity 008: Upgraded Graphics & Ocean
  • Post published:April 14, 2019
  • Post category:Game Development

Making a Game in Unity 008: Upgraded Graphics & Ocean

Although I had planned to leave flotation alone for a while, I decided to take another shot at it. Additionally, I found found and fixed some lighting issues with the low poly shader.

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Read more about the article Making a Game in Unity 007: Low Poly Shader
  • Post published:March 31, 2019
  • Post category:Game Development

Making a Game in Unity 007: Low Poly Shader

The last two weeks have been filled with learning about shaders. I wanted to write a low poly shader that doesn't rely on geometry shaders, and I came extraordinarily close to giving up.

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Read more about the article Making a Game in Unity 006: Ship Mechanics
  • Post published:March 17, 2019
  • Post category:Game Development

Making a Game in Unity 006: Ship Mechanics

Despite severely overcomplicating stuff (more than once), I managed to make a lot of progress since the last update in this series, mainly to do with ship mechanics.

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Read more about the article Making a Game in Unity 005: Ship Model
  • Post published:March 3, 2019
  • Post category:Game Development

Making a Game in Unity 005: Ship Model

Over the past two weeks, I started making a ship model. I'm tired of using cubes to represent my ships when testing, so I decided it was time to get the real thing going.

Continue ReadingMaking a Game in Unity 005: Ship Model
Read more about the article Making a Game in Unity 004: Flotation
  • Post published:February 17, 2019
  • Post category:Game Development

Making a Game in Unity 004: Flotation

In the last two weeks, I most notably got flotation working (after a bit of a struggle), despite having another power outage and getting quite sick.

Continue ReadingMaking a Game in Unity 004: Flotation
Read more about the article Making a Game in Unity 003: Water and Waves
  • Post published:February 4, 2019
  • Post category:Game Development

Making a Game in Unity 003: Water and Waves

Here's a progress report of the last two weeks of work on the project. Most notably, I managed to get water and waves running on the server and syncing to clients!

Continue ReadingMaking a Game in Unity 003: Water and Waves
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