Making a Game in Unity 005: Ship Model
Over the past two weeks, I started making a ship model. I'm tired of using cubes to represent my ships when testing, so I decided it was time to get the real thing going.
Over the past two weeks, I started making a ship model. I'm tired of using cubes to represent my ships when testing, so I decided it was time to get the real thing going.
In the last two weeks, I most notably got flotation working (after a bit of a struggle), despite having another power outage and getting quite sick.
Here's a progress report of the last two weeks of work on the project. Most notably, I managed to get water and waves running on the server and syncing to clients!
Between my parents needing to use my computer and the current semester at school coming to an end, I haven't had all too much time to work on the project. Despite all that, I made some decent progress these last two weeks.
I'm starting a new series! I'm hoping these posts will give you a behind the scenes look at what making a game in Unity is really like, so join me on my journey as I attempt this mega project!
Choosing feasible projects that are also challenging can often be a bit of a balancing act, so here are some tips on how and why to do it.