The main thing I did in this devlog was add holes in ships to the physical world. Although it contains less progress than usual, I decided to upload the video anyways, and I wanted to thank everyone who has supported me these last few months—Happy New Year!
In this new and improved C# networking tutorial series, you’ll learn how to connect a Unity client to a dedicated server and allow them to communicate using TCP and UDP.
In this update, I finally got around to removing the water inside the ships! Unfortunately, my computer’s power supply broke shortly after that, so I wasn’t able to accomplish much else.