Blog

Making a Game in Unity 025: Post Processing
In this devlog I upgraded the project to Unity 2019.3, switched to the Universal Render Pipeline, and finally played around with various post processing effects.

Making a Game in Unity 024: Proper Interpolation
In this devlog, I decided to implement proper interpolation. This is a topic I’ve explored before, but it was time to revisit my old solution, since it didn’t work super well.

Making a Game in Unity 023: Dropping the Anchor
With it still being the holidays, I didn’t make too much progress during the first week of this devlog. However, in the second half I started working on dropping the anchor and raising it again, which came with a few problems.

Making a Game in Unity 022: Holes in Ships
The main thing I did in this devlog was add holes in ships to the physical world. Although it contains less progress than usual, I decided to upload the video anyways, and I wanted to thank everyone who has supported me these last few months—Happy New Year!

C# Networking Tutorial Series: Build Multiplayer Games
In this new and improved C# networking tutorial series, you’ll learn how to connect a Unity client to a dedicated server and allow them to communicate using TCP and UDP.

Making a Game in Unity 021: Adjustable Sails
During the last two weeks, I took a bit of a break from development, and then I implemented adjustable sails and made ship speed dynamic. In this devlog, I also share some of my thoughts on procrastination and staying motivated.

Making a Game in Unity 020: Day Night Cycle
During the last two weeks, I reworked the wave simulation code, and I implemented a day night cycle, which made the world feel much more alive!

Making a Game in Unity 019: Sinking Ships
I’ve been talking about sinking ships throughout several of the previous devlogs, but the time has finally come. Over the last two weeks I worked

Making a Game in Unity 018: Server Architecture
Over the last two weeks I explored more advanced server architecture, and I experimented a bit with Unity’s new Data Oriented Technology Stack (DOTS).